Thanks to visit codestin.com
Credit goes to www.mm218.dev

Bio

I’m an environmental technologist, working at the US Geological Survey on improving how we deliver water data to the public. In prior roles, I split my time between predictive modeling (to monitor forest carbon sequestration across New York State, track the development of early-successional forests, and more) and visualization (including using game engines as a GIS and making it easier to make reproducible VR environments for research). By training I’m either an ecologist (specializing in landscape and translational ecology) or environmental scientist; professionally, I’ve worked as a data analyst, software engineer, and chicken farmer.

On this site I keep a list of my publications, presentations, and my CV, as well as a technical blog.

Selected Projects

R Packages

rsi | Efficiently Retrieve and Process Satellite Imagery | 2024 waywiser | Ergonomic Methods for Assessing Spatial Models | 2023
spatialsample | Spatial Resampling Infrastructure | 2022
unifir | A Unifying API for Working with Unity in R | 2022
terrainr | Retrieve Data from the USGS National Map and Transform it for 3D Landscape Visualizations | 2021