Friday, September 12, 2025
- How I found out about the format of voice messages
- Using RVC to generate voice
- Fixing RVC on RTX 50 series
- Sending any video as a video note
- Switching to VTubeStudio
- OBS
- Merging multiple bots
- Porting to Linux
- De-noising
- Faster than real-time
- Getting emotional
How I found out about the format of voice messages
It all started when I discovered how to send any audio as a voice message; it was enough to create a female persona named Kristina.
At first I used voices available on the internet; after getting bored with it, I started merging multiple audio clips into one.
Later, instead of just using prerecorded audio tracks, I began generating a voice using RVC.
Demo (Youtube)
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Saturday, September 6, 2025
My server pc died, presumably the motherboard, so I had to build a new one. It went from an ancient LGA1155 to a more recent AM4, hooray!
With the new system I can finally set up a build system and have much more freedom and fun with AI, self-hosted services, and bots. Hooray-hooray!!
Currently, this pc has two GTX 1660 with the max tdp of 160w, but they work at a default value of 140w.
Tdp can be adjusted manually via command, but first we need to know the max supported tdp of the GPU.
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Wednesday, September 3, 2025
Years ago I made a simulation to compare performance between ECS and Burst compiled jobs.
Morpeh ECS was selected because it’s a framework I’m most familiar with; Burst and Job system support would allow for a more accurate comparison. That being said, I haven’t used the jobs system on ECS side for this benchmark nor for the old one but I may implement it in the near future.
Results for the old benchmark on my previous system:
8500 units
Jobs + Burst ~10fps
Morpeh Ecs ~32fps
Result for the current system:
8192 units
Jobs + Burst ~150fps
Morpeh Ecs ~285fps
Do note that recording takes some of the performance off the table. Without it a 5% fps uplift is to be expected.
Also, it’s not the fairest test, because for the jobs it uses regular IJob instead of IJobParallelFor!
Old demo (Youtube)
New demo (Youtube)
- Intro
- Procedural map generation
- Multiplayer area of interest
- Power-ups
- Customization
- How bombs work
- What can be improved
- Notes
Intro
I’m not particularly known for my creativity or ability to generate interesting game ideas; usually I start with a clone, tweak things a bit, and see how it goes.
This is the case with the multiplayer bomberman clone. It was created in a month while I was still in college; the main reason was I wanted to not only talk about game development but also be able to show something.
It has quite a few differences from the original, just to name some: procedural map generation, multiplayer, power-ups and player and bomb customization.
Demo (Youtube)
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Tuesday, September 2, 2025
- Idea
- First iteration
- Second iteration
- Plan for the third iteration
Idea
Have you ever wanted to feel like Tony Stark from Iron Man. Not as a dude with a fricking nuclear reactor in his chest, but as a dude who can control home and pc using his voice alone.
But who knows, maybe you wanted to be like the first dude; I’m not here to judge 😁
In the movie the system was called ‘Jarvis’, and my mod’s called ‘Wolves Emperor’ and this is a way cooler name than Jarvis and can take control of wolves’ minds!
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