| Camera |
Camera for 2D scenes. |
| PerspectiveCamera |
Perspective camera class for 3D rendering. |
| Environment |
Environment management class for 3D rendering. |
| glTFAnimation |
A class that provides functionality for gltf animations. |
| InstancedMesh |
Class provides instancing functionality for Meshes. |
| Material |
Base class for materials. |
| Mesh |
Mesh class for initializing and storing mesh vertices. |
| ModelNode |
Class for drawing Mesh objects. |
| UniformList |
A class that stores a list of Uniform variables and implements their sending to the shader. |
| App |
Singleton object. |
| bound3 |
Bound3. |
| bvh |
BVH Tree |
| intersect |
Intersect. |
| mat4 |
Matrix4. |
| quat |
Quaternion. |
| vec2 |
Vector2. |
| vec3 |
Vector3. |
| vec4 |
Vector4. |
| Node |
Node is the base class of all display objects. |
| Scene |
Base class of scenes. |
| SceneManager |
Singleton object. |
| Sprite |
Sprite class is a helper object for drawing textures that can contain a set of frames and play animations. |