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Description
Just laying out ideas:
- surfaces, provide 3 dimensions of data that define x, y, z positions
- apply colormap on surface using 2 dimensions
- apply a
TextureArrayon a surface (might be related to the previous point)
- arbitrary polyhedron shapes
- importing meshes and being able to programmatically change x, y, z, positions of the mesh?
Ideas from Pan: pygfx/pygfx#836 (comment)
Code from Pan below the above comment: pygfx/pygfx#836 (comment)
almarklein
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