Igalia's Ricardo Garcia pens this blog on the VK_EXT_cusom_resolve extension and it's role in the work Igalia has been doing to help Valve release the Steam Frame.
Khronos News
Recent news items related to Khronos Group Standards. Skip to the Khronos Members section
VK_EXT_present_timing: the Journey to State-of-the-Art Frame Pacing in Vulkan
VK_EXT_present_timing is conceptually simple yet powerful. The extension combines two fundamental features, which Vulkan devices can expose independently:
- The ability to receive timing feedback about previous presentation requests
- The ability to explicitly specify a target presentation time for each request
It is the combination of these features that enables applications to achieve smooth, consistent animation.
VeriSilicon’s NPU IP VIP9000NanoOi-FS has Achieved ISO 26262 ASIL B Certification Using OpenVX
VIP9000NanoOi-FS provides hardware support for the OpenVX API and is compatible with a robust software stack and development tools, supporting OpenCL 3.0, OpenCL 1.2 Full Profile, OpenVX 1.3, OpenVX 1.2 Neural Network Extension, and extensions for OCL, OVX, and neural networks.
As part of VeriSilicon’s VIP9000 series, the VIP9000NanoOi-FS IP is designed for automotive and edge AI applications, providing high-performance neural network processing with a safety-compliant architecture. The IP supports a wide range of AI inferencing models including Large Language Models (LLMs) and Convolutional Neural Networks (CNNs), with hardware-accelerated AI inference, enabling real-time applications such as object and scene detection, augmented reality, robotics, face and gesture tracking, visual inspection systems, video surveillance, and advanced driver-assistance systems (ADAS). It natively supports multiple data types and features a programmable SIMD vision pipeline, enabling high-performance execution of neural network layers while maintaining the deterministic latency required by ASIL B functional safety standards.
Igalia Optimizes Vukan to Help Valve Power Up New Steam Devices
“We implemented many Vulkan extensions and reviewed numerous others,” said Danylo Piliaiev, an engineer on the Graphics Team. “Over the years, we ensured that D3D11, D3D12, and OpenGL games rendered correctly through DXVK, vkd3d-proton, and Zink, investigating many rendering issues along the way. We achieved higher correctness than the proprietary driver and, in many cases, Mesa3D Turnip is faster as well.”
Advancing 3D Tiles and glTF in an Open Ecosystem
Cesium's Amanda Morgan sits down with Don McCurdy for a Q&A that spans Don's years helping to create the glTF standard and tools. Sean Lilley joins the conversations to discuss open standards and what they see ahead as developers.
Time to Create Your First glTF Extension
Khronos Members and Adopters
Membership, Conformance and Khronos Blogs. Skip to the Khronos events section
Members
Khronos members are individuals, companies and academic institutes from around the world shaping the standards that are driving the world.
Conformance
See which companies and products have implemented Khronos standards and have passed the conformance tests.







