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Design Patterns: Elements of Reusable Object-Oriented Software
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The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
- ISBN-100201633612
- ISBN-13978-0201633610
- Edition1st
- PublisherAddison-Wesley Professional
- Publication dateOctober 31, 1994
- LanguageEnglish
- Dimensions9.31 x 7.62 x 1.04 inches
- Print length416 pages
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From the Publisher
Must-Read for Every Software Developer and Engineer
This classic is on just about every single must-read list for software developers, engineers, and architects (including lists featured on ZDNET, DZone, Guru99, Built In, Geeks for Geeks, Hacker News, and more) as a bible for solving software design problems effeciently.
Despite being one of the oldest books on a software engineer's shelf, it is still relevant and THE guide to creating reusable designs that are elegant and flexible, without having to rediscover the design solutions themselves.
Editorial Reviews
Amazon.com Review
Review
This is one of the best written and wonderfully insightful books that I have read in a great long while...this book establishes the legitimacy of patterns in the best way: not by argument, but by example. -- C++ Report
From the Inside Flap
On the other hand, this isn't an advanced technical treatise either. It's a book of design patterns that describes simple and elegant solutions to specific problems in object-oriented software design. Design patterns capture solutions that have developed and evolved over time. Hence they aren't the designs people They reflect untold redesign and recoding as developers have struggled for greater reuse and flexibility in their software.Design patterns capture these solutions in a succinct and easily applied form.
The design patterns require neither unusual language features nor amazing programming tricks with which to astound your friends and managers. All can be implemented in standard object-oriented languages, though they might take a little more work than ad hoc solutions. But the extra effort invariably pays dividends in increased flexibility and reusability.
Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?") experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable - which is why you're interested in object-oriented technology in the first place, right?
A word of warning and encouragement: Don't worry if you don't understand this book completely on the first reading. We didn't understand it all on the first writing! Remember that this isn't a book to read once and put on a shelf. We hope you'll find yourself referring to it again and again for design insights and for inspiration.
This book has had a long gestation. It has seen four countries, three of its authors' marriages, and the birth of two (unrelated) offspring.Many people have had a part in its development. Special thanks are due Bruce Andersen, Kent Beck, and Andre Weinand for their inspiration and advice. We also thank those who reviewed drafts of the manuscript: Roger Bielefeld, Grady Booch, Tom Cargill, Marshall Cline, Ralph Hyre, Brian Kernighan, Thomas Laliberty, Mark Lorenz, Arthur Riel, Doug Schmidt, Clovis Tondo, Steve Vinoski, and Rebecca Wirfs-Brock. We are also grateful to the team at Addison-Wesley for their help and patience: Kate Habib, Tiffany Moore, Lisa Raffaele, Pradeepa Siva, and John Wait. Special thanks to Carl Kessler, Danny Sabbah, and Mark Wegman at IBM Research for their unflagging support of this work.
Last but certainly not least, we thank everyone on the Internet and points beyond who commented on versions of the patterns, offered encouraging words, and told us that what we were doing was worthwhile. These people include but are not limited to Ran Alexander, Jon Avotins, Steve Berczuk, Julian Berdych, Matthias Bohlen, John Brant, Allan Clarke, Paul Chisholm, Jens Coldewey, Dave Collins, Jim Coplien, Don Dwiggins, Gabriele Elia, Doug Felt, Brian Foote, Denis Fortin, Ward Harold, Hermann Hueni, Nayeem Islam, Bikramjit Kalra, Paul Keefer, Thomas Kofler, Doug Lea, Dan LaLiberte, James Long, Ann Louise Luu, Pundi Madhavan, Brian Marick, Robert Martin, Dave McComb, Carl McConnell, Christine Mingins, Hanspeter Mossenbock, Eric Newton, Marianne Ozcan, Roxsan Payette, Larry Podmolik, George Radin, Sita Ramakrishnan, Russ Ramirez, Dirk Riehle, Bryan Rosenburg, Aamod Sane, Duri Schmidt, Robert Seidl, Xin Shu, and Bill Walker.
We don't consider this collection of design patterns complete and static; it's more a recording of our current thoughts on design. We welcome comments on it, whether criticisms of our examples, references and known uses we've missed, or design patterns we should have included. You can write us care of Addison-Wesley, or send electronic mail to [email protected]. You can also obtain softcopy for the code in the Sample Code sections by sending the message "send design pattern source" to [email protected].
Mountain View, California - E.G.
Montreal, Quebec - R.H.
Urbana, Illinois - R.J.
Hawthorne, New York - J.V.
August 1994
0201633612P04062001
From the Back Cover
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
0201633612B07092001
About the Author
Dr. Erich Gamma is technical director at the Software Technology Center of Object Technology International in Zurich, Switzerland. Dr. Richard Helm is a member of the Object Technology Practice Group in the IBM Consulting Group in Sydney, Australia. Dr. Ralph Johnson is a faculty member at the University of Illinois at Urbana-Champaign's Computer Science Department.
John Vlissides is a member of the research staff at the IBM T. J. Watson Research Center in Hawthorne, New York. He has practiced object-oriented technology for more than a decade as a designer, implementer, researcher, lecturer, and consultant. In addition to co-authoring Design Patterns: Elements of Reusable Object-Oriented Software, he is co-editor of the book Pattern Languages of Program Design 2 (both from Addison-Wesley). He and the other co-authors of Design Patterns are recipients of the 1998 Dr. Dobb's Journal Excellence in Programming Award.
0201633612AB09122003
Excerpt. © Reprinted by permission. All rights reserved.
Product details
- Publisher : Addison-Wesley Professional
- Publication date : October 31, 1994
- Edition : 1st
- Language : English
- Print length : 416 pages
- ISBN-10 : 0201633612
- ISBN-13 : 978-0201633610
- Item Weight : 7.4 ounces
- Dimensions : 9.31 x 7.62 x 1.04 inches
- Best Sellers Rank: #29,601 in Books (See Top 100 in Books)
- Customer Reviews:
About the authors

Having originated the term and the practice of object-oriented design, Grady Booch is best known for his work in advancing the fields of software engineering and software architecture. His current research is focused on embodied cognition, wherein for the past several years he has been working with a group of neuroscientists to develop a pattern language of the brain. A co-author of the Unified Modeling Language (UML), a founding member of the Agile Alliance, and a founding member of the Hillside Group, Grady has published six books and several hundred technical articles, including an ongoing column for IEEE Software. For over a decade, Grady was a trustee for the Computer History Museum. He is an IBM Fellow, an ACM Fellow, an IEEE Fellow, has been awarded the Lovelace Medal and has given the Turing Lecture for the BCS, and was recently named an IEEE Computer Pioneer. He is currently developing a major trans-media documentary for public broadcast on the intersection of computing and the human experience.

Erich Gamma (born 1961 in Zürich) is a Swiss computer scientist and co-author of the influential software engineering textbook, Design Patterns: Elements of Reusable Object-Oriented Software. He co-wrote the JUnit software testing framework with Kent Beck and led the design of the Eclipse platform's Java Development Tools (JDT). He also worked on the IBM Rational Jazz project.
He joined the Microsoft Visual Studio team in 2011 and leads a development lab in Zürich, Switzerland that has developed the "Monaco" suite of components for browser-based development, found in products such as Visual Studio Online, Visual Studio Code, Azure Mobile Services, Azure Web Sites, and the Office 365 Development tools.
Bio from Wikipedia, the free encyclopedia.

Discover more of the author’s books, see similar authors, read book recommendations and more.

John Matthew Vlissides (August 2, 1961 - November 24, 2005) was a software scientist known mainly as one of the four authors (referred to as the Gang of Four) of the book Design Patterns: Elements of Reusable Object-Oriented Software. Vlissides referred to himself as "#4 of the Gang of Four and wouldn't have it any other way".
Bio from Wikipedia, the free encyclopedia.

Discover more of the author’s books, see similar authors, read book recommendations and more.
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1 month delayed in delivery, but still got it
Top reviews from the United States
- 5 out of 5 stars
Talk the talk while you walk the walk (learn universal standardized vocabulary for design patterns)
Reviewed in the United States on June 9, 2026Before I give this text my seal of approval (and you choose to do your own research) I will point out that this text was written in 1994. That said, every serious software designer should know the design patterns highlighted in this book. All of the patterns are categorized as either creational, structural, or behavioral. And as stated in the title, these patterns fit within the object-oriented paradigm making them useful in contexts beyond C++. Furthermore, the reader benefits from having a universal standardized vocabulary for describing how he designs his programs. The names given to the design patterns are intuitive making it easy memorization material; easy to absorb the substance of this professional topic. If you have even the slightest interest in discussion of your programming practices with your peers, do not hesitate to buy Design Patterns by the "Gang of Four" (referring to the authors).
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An absolute masterpiece even in 2022 - Evergreen Principles of Software Architecture
Reviewed in the United States on September 2, 2022This book characterizes the kind of thinking that moves you from the low-level 'small' view of a software developer to the high level long-term view of a software architect.
While entry-level and junior developers may spent hours arguing fruitlessly over whether OOP is dead or alive, or whether functional programming is better or worse, most senior engineers and software architects are able to use many different paradigms. They understand that these patterns are deeper than the paradigm they are implemented in.
They understand that the concepts and ideas underlying these design patterns cannot and will not ever die because they express evergreen solutions to dealing with evolving software systems.
Javascript made the prototype pattern its object model. Generators (and coroutines) that make async/await possible are often implemented as combinations of Factories and Iterators. The Observer pattern underlies almost every single reactive UI framework and most micro-service architectures. Decorators have become mainstays in most languages, inversion of control (IoC) is crucial for dependency injection patterns (Angular, etc.), and on and on... In short... these patterns are used absolutely everywhere, yes, even today.
Basically, anyone who says these patterns are dead is either profoundly confused or unaware of how prevalent they are underneath everything they do.
For those who say you don't need to know the patterns themselves because they are implemented as language features in modern languages... I would say that coders are generally afraid to use what they don't understand. Have you ever seen someone try to do reactive state management well who didn't understand the Observer pattern? It's not pretty. Moreover, there is no language that offers every single one of these patterns as first-class objects, and certainly no language that has them tailor-made for your use case and your business logic.
Understanding the problems that these design patterns solve will help you design better software systems no matter what language or framework you use. Understanding how they work is crucial to using them well and not taking the pros and cons of these abstractions for granted.
Yes, the examples are in C++ and quite old, and I wish they updated this book to implement these patterns in a newer language like Python, Typescript, Go, Carbon, Kotlin, or C#... but even this slight deficiency doesn't justify taking a star away. Every other part of the book is complete gold. It should be updated, but even this version is well-worth the money.
62 people found this helpfulSending feedback...Sending feedback...HelpfulThank you for your feedback.Sorry, we failed to record your vote. Please try againThanks, we'll investigate in the next few days.Sorry, We failed to report this review. Please try again - 5 out of 5 stars
Timeless Programming Classic For The Ages
Reviewed in the United States on April 7, 2016Twenty Two years since the book's publication it remains incredibly relevant. In the beginning I was surprised the discussion in 1994 was this high level. The preface and introduction are awesome. For example, there was one discussion about dynamically typed languages versus statically typed lanugages... I was not even aware this was being discussed in 1994.
In certain situations you see how this book changed the way the field of computer science developed. Before the writing of the book the authors originally called the Singleton pattern the Solitaire pattern. They changed it last minute (explained in the Conclusion) from Solitaire to Singleton, and that is a major part of why everybody calls it Singleton today.
Some people may have an issue with the age of book. When you read the introduction, they mention that C++ and Smalltalk are cutting edge programming languages. I know C++ pretty well, but I have never used Smalltalk. What I learned from the book was how Smalltalk was fundamental to creating the MVC (Model-View-Controller) framework. In a lot of places the authors point out situations where C++ programmers would implement a pattern one way, and Smalltalk programmers might use the pattern another way.
The book's examples are mostly about text writing programs, windowing, and drawing. These examples fit well for the patterns. You can also see how the current state of programming was much different. Text editors were creating huge innovations back then.
This book requires sophistication as a programmer. It will be a challenging book for pretty much anyone to understand completely. You need to have familiarity with the word choice as well. The authors assume you are well versed in their language. The glossary was pretty good in this book, I would recommend taking a look before you start.
The progression of the book is excellent. There is a lengthy introduction before getting to the patterns. This helps put the entire book in context and prepares you for the challenge to come. Each pattern is unique in subtle ways that the authors explain masterfully.
One hundred years from now this book will still work. The patterns are fundamental to software design itself. I wish most authors were this bold.
93 people found this helpfulSending feedback...Sending feedback...HelpfulThank you for your feedback.Sorry, we failed to record your vote. Please try againThanks, we'll investigate in the next few days.Sorry, We failed to report this review. Please try again - 4 out of 5 stars
Excellent book overall, with some minor complaints.
Reviewed in the United States on July 26, 2024This is a really good detailed and in-depth look at design patterns geared towards serious software engineers in the field. I have some minor complaints about it, but overall this is a really good book. Each design pattern has sections that go over things like pros and cons, implementation details, and so on. The pros and cons sections alone are worth the cost of this book. The cons specifically of each pattern are absolutely invaluable, they often cover important counterintuitive consequences of using a pattern that would normally only be learned by experience.
This book isn't perfect. Specifically, it focuses too heavily on concrete real world examples of each design pattern, to the point that the overall design pattern feels obscured.
For example, every chapter starts with a discussion of a specific real world problem where the design pattern would be useful, and only after discussing this at length does it talk about the design pattern more broadly. This feels backwards. We really want to learn about the general pattern first, and see the specific example second. In fact, I'd prefer if the example was contained in a dedicated section separate from everything else. Instead, the entire chapter on each design pattern tends to focus heavily on the specific example.
Another example of this is the diagrams. A diagram for the implementation of the example is actually given before a diagram of the design pattern itself in each chapter. Again, this just feels backwards. We should be given the design pattern diagram first, then the example after.
Having said that, the examples are excellent highly realistic real world examples, so they're great. It's just that this focus on the example rather than the pattern creates a feeling of not being able to see the forest through the trees. It obscures the more general design pattern, which should actually be the focus.
For that reason, I actually think Head First Design Patterns is overall a better book, but I still recommend buying both. In that book, the focus is much more on the design pattern itself in a general way. That book is much more surface level, but it's also a much clearer and more intuitive introduction to each pattern. Honestly, you should buy both. Start with Head First Design Patterns as a surface level introduction to the design patterns, then use this book as a more in-depth look at each pattern.
One last minor complaint is the diagrams themselves. The format and symbols used in the diagrams are not intuitive. This is just a problem with the specific visual design language used for the diagrams. It often takes me a couple of minutes minute to figure out "okay these are descendents, and these are member variables, and this contains this other thing, and this calls this." Overall, the style of the diagrams is just not very clear. This contrasts with Head First Design Patterns where the diagrams are intuitive even at a glance.
Despite all that, this is a really great book. It's well written, it's in depth, it gives a lot of amazing information. These complaints I listed are minor in the grand scheme of things. This is overall a really genuinely amazing book and I'm glad it exists and that I have a copy. Its discussion of each design pattern is just about some of the best in-depth discussion on software design that I've read. I highly recommend buying this book, even if you already have a book on this subject. This is like the formal in-depth professional look at the subject. Also pick up Head First Design Patterns so you understand the design patterns at a surface level first.
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Must Read
Reviewed in the United States on January 26, 2012As others have already noted, this is a seminal work on design patterns and is considered by many software professionals as a must read. It is probably a bit too complex for novices to design patterns in which case they are better off using another resource for starters (e.g.: Head First Design Patterns) and then eventually move on to this book. Head First design patterns was obviously easier to read and understand since the examples are more up to date and material is not as thorough as this book. It took me more than a month and half to read this book carefully from cover to cover. Although a lot of the patterns are discussed in depth from a theoretical level including evaluating trade-offs made with specific implementation choices, the examples in SmallTalk are out of date and not that relevant anymore but that's understandable given the publish date of this book (1994). Like some other books (e.g.: Java Concurrency in Practice), multiple readings are necessary to fully digest the material and that needs to be coupled with either independent practice of the specific implementation choices and/or other resources that have more examples of pattern implementations so as to not only reinforce understanding but also lay a solid foundation for Object Oriented Design. Most senior folks working with Object Oriented Systems typically have this book at their desk as a reference. I found one particular pattern, namely Interpreter, pretty difficult to follow. Other than that the rest of the material is readable. Having some familiarity with UML notation will help but the appendix includes explanation of the notation used in the book, so it is not a stopper if you don't have any exposure in that area. Towards the end of each chapter covering a given pattern, the authors include a section on related patterns which can be extremely helpful. This book also organizes different patterns into creational, structural and behavioral categories and also identifies which ones within a given category can supplement each other and which ones compete against each other. This book is not meant to be a comprehensive resource on design patterns and will have to be supplemented by other books. Highly recommended for anyone working with Object Oriented Systems.
14 people found this helpfulSending feedback...Sending feedback...HelpfulThank you for your feedback.Sorry, we failed to record your vote. Please try againThanks, we'll investigate in the next few days.Sorry, We failed to report this review. Please try again - 5 out of 5 stars
A reference for every serious developer
Reviewed in the United States on March 31, 2026Buying this book was a very smart decision. I needed a little of background in object-oriented programming to get the most out of it. The most interesting part is not the catalog, but the principles and the way it explains the object oriented way of thinking. After three decades its content is still relevant. Thank you to the GoF for this seminal work.
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Essential well written book for software developers
Reviewed in the United States on July 6, 2024This is a great, essential book for any software developer who really wants to improve their software designs. When I first read it many years it ago it helped me organize some designs I had "discovered" for myself and introduced me to other designs. It explains not just what the patterns are but WHY you would use each one, how they interact, and when to choose a particular pattern.
Despite changes in programming style or the "flavor of the month" of programming methodology, the design principles in this book remain valid. Well worth reading.
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Great book
Reviewed in the United States on September 3, 2025Best book for design patterns there is. Wish it had a soft cover, but oh well.
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Top reviews from other countries
Willy Van den Driessche5 out of 5 starsAs a computer programmer you have no excuse not to own this book
Reviewed in the Netherlands on October 7, 2022Design patterns is the bible that popularized the design patterns movements. While it triggered a lot of offspring books this one is still the most important one by far. It documents 23 design patterns, most of which are still widely used today.
There is only one caveat for beginning programmers. Time and time again they told me "I don't get it"' after reading the book. You probably need to bump your head a few times against the problems that these patterns solve before you actually see why they are so good. Highly recommended.
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UQI85 out of 5 starsiyi
Reviewed in Turkey on November 11, 2024iyi ürün
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Amazon Customer5 out of 5 starsThis is the bible to learn design pattern.
Reviewed in Japan on May 22, 2021It is really the bible in design patterns.
If you are considering learning design pattern, I believe you only need this book as the only one book on your way to master it.
Though the language used in the book including smalltalk (which is dead now), the examples and explanation are really straightforward.
For readers who are not familiar with design patterns at all, I recommend to first start from chapter three, which has a lot of details in each design pattern. Then come back to chapter one and chapter two, which are summary and comparison for each pattern.
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VVV5 out of 5 starsTrès éclairant.
Reviewed in France on September 17, 2013Par ses explications lumineuses et concises, illustrées d'exemples très accessibles, cet ouvrage fait ressentir au lecteur l'intuition de chaque design pattern, et presque imperceptiblement, la transforme en évidence. Écrit dans un style très agréable, comme on en rencontre rarement dans les ouvrages techniques, il se lit comme un roman, tout en présentant une structure très ergonomique, qui permet au lecteur de le parcourir dans l'ordre adapté à ses besoins.
Ce livre condense tellement d'intelligence du logiciel, et la rend si facilement assimilable, que ça semble miraculeux. La lecture est aisée, et les progrès qui en découlent sont immédiats et significatifs. Le développeur qui a lu ce livre se surprendra à résoudre tout naturellement des problèmes qui lui auraient valu, avant lecture, de longs moments d'errements ou d'hésitation. Un must intemporel pour tout adepte de la programmation orientée objet.
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Yuri Freire5 out of 5 starsSatisfeito
Reviewed in Brazil on July 14, 2025Livro excelente
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