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SleakEngine 1.0.0
C++23 multi-backend game engine
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Namespace List
Here is a list of all namespaces with brief descriptions:
[detail level 123]
NSleakRoot namespace for everything the engine exposes
 NEventsConcrete event types dispatched through Sleak::EventDispatcher
   NInputKeyboard and mouse event types
  NInputKey and mouse-button code enumerations plus their name lookups
  NMathVectors, matrices, quaternions, colors, AABBs, and random helpers
  NPhysicsCollision shapes, the broadphase tree, and the world that steps them
  NRenderEngineBackend-facing rendering layer shared by the four graphics backends
  NUIImmediate-mode UI calls available to game code