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		<title>Mathias Parger's Blog</title>
		<description>Mathias Parger's personal website.</description>
		<link>https://dabeschte.github.io</link>
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				<title>StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering</title>
				
				
					<description>&lt;p&gt;StopThePop was by far the most focused paper I have been involved in. From concept to submission, it took us only about month to finish this paper - and it was accepted at Siggraph 2024 :-)
The idea was clear: we want to add per-pixel sorting of Gaussians for better view-consistency.&lt;/p&gt;

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				<pubDate>Thu, 13 Jun 2024 00:00:00 +0000</pubDate>
				<link>https://dabeschte.github.io/paper/2024/06/13/stopthepop.html</link>
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				<title>Collaborative Control for Geometry-Conditioned PBR Image Generation</title>
				
				
					<description>&lt;p&gt;January 2023, with the PhD in my pocket, I joined Unity to work on real-time NeRFs. It sounded like the perfect job - I am a big video game enthusiast and already developed several games with Unity, the task is a perfect fit for me and the team I am joining is awesome.
Unfortunately, 2023 was not a good year for Unity, with multiple rounds of lay-offs and cost savings that also included our project.
But that also created new opportunities for us. Unity started pushing AI features and we got the chance to get familiar with diffusion models and the current state-of-the-art in asset generation.
The pace at which new and better approaches are popping up is unbelievable - and it is hard to keep up with the latest news in that area.&lt;/p&gt;

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				<pubDate>Thu, 08 Feb 2024 00:00:00 +0000</pubDate>
				<link>https://dabeschte.github.io/paper/2024/02/08/pbrgen.html</link>
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				<title>MotionDeltaCNN: Sparse CNN Inference of Frame Differences in Moving Camera Videos with Spherical Buffers and Padded Convolutions</title>
				
				
					<description>&lt;p&gt;MotionDeltaCNN is a follow-up paper to &lt;a href=&quot;/paper/2022/06/16/deltacnn.html&quot;&gt;DeltaCNN&lt;/a&gt; and the last of the three research collaborations I did with Meta Reality Labs. This is probably a good time to thank them for the great time, and for enabling me to do this research. Special thanks go to Chengcheng Tang: thanks for all the help, it was a blast!&lt;/p&gt;

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				<pubDate>Mon, 02 Oct 2023 00:00:00 +0000</pubDate>
				<link>https://dabeschte.github.io/paper/2023/10/02/motiondeltacnn.html</link>
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			<item>
				<title>DeltaCNN: End-to-end CNN inference of sparse frame differences in videos</title>
				
				
					<description>&lt;p&gt;DeltaCNN was my favorite project during my PhD.
It’s the second research collaboration with the great team at Meta Reality Labs, and the topic is a perfect match for my skills and interests.&lt;/p&gt;

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				<pubDate>Sun, 19 Jun 2022 00:00:00 +0000</pubDate>
				<link>https://dabeschte.github.io/paper/2022/06/19/deltacnn.html</link>
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			<item>
				<title>DONeRF: Towards Real‐Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks</title>
				
				
					<description>&lt;p&gt;DoNeRF was quite an interesting journey for me. 
This entire field was completely new to me, but fortunately, NeRFs were new to everyone at the time we started with this project.&lt;/p&gt;

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				<pubDate>Wed, 02 Jun 2021 00:00:00 +0000</pubDate>
				<link>https://dabeschte.github.io/paper/2021/06/02/donerf.html</link>
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				<title>UNOC: Understanding occlusion for embodied presence in virtual reality</title>
				
				
					<description>&lt;p&gt;UNOC was the first of 3 papers I created in collaboration with Meta Reality Labs. During the course of making this paper, I did a four month internship at Meta Reality Labs in Sausalito.
This was one of the best experiences I made in my life - working together with great people in great office, and living in a beautiful apartment at the beach in Tiburon.&lt;/p&gt;

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				<pubDate>Tue, 01 Jun 2021 00:00:00 +0000</pubDate>
				<link>https://dabeschte.github.io/paper/2021/06/01/unoc.html</link>
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				<title>spECK: accelerating GPU sparse matrix-matrix multiplication through lightweight analysis</title>
				
				
					<description>&lt;p&gt;This was my first project as PhD student and also the beginning of my passion for CUDA and performance optimization in general.&lt;/p&gt;

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				<pubDate>Sat, 22 Feb 2020 00:00:00 +0000</pubDate>
				<link>https://dabeschte.github.io/paper/2020/02/22/spECK.html</link>
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				<title>Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality</title>
				
				
					<description>&lt;p&gt;As a gaming and tech enthusiast, I had to get my hands on a VR headset.
Doing a master thesis in VR was a great way to justify that purchase back in 2017.&lt;/p&gt;

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				<pubDate>Sat, 01 Dec 2018 00:00:00 +0000</pubDate>
				<link>https://dabeschte.github.io/paper/2018/12/01/vrarmik.html</link>
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