Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Mismatch between pixel shader output and render target view format #37

@3Shain

Description

@3Shain

In Cities Skylines II, a pass-through pixel shader writes 4-component float value but the corresponding render target is with format of R8_UINT (verified by apitrace). I have no idea what the intention is, but Metal certainly doesn't like it: Failed to create PSO: output of type float4 is not compatible with a MTLPixelFormatR8Uint color attachment.

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions