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Timestamp Query #97

@3Shain

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@3Shain

Currently it's partially implemented for the synchronization aspect, that all gpu commands are guaranteed to be completed when the query is signaled (however memory coherency is in question, depends on if MTLSharedEvent provides such guarantee). The timestamp data is however nothing meaningful.

Implement it in case the game provides something like dynamic resolution and uses timestamp query as measure of gpu workload.

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