-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmodel_extract_resources_request.go
More file actions
127 lines (101 loc) · 4.12 KB
/
model_extract_resources_request.go
File metadata and controls
127 lines (101 loc) · 4.12 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spacetraders
import (
"encoding/json"
)
// checks if the ExtractResourcesRequest type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ExtractResourcesRequest{}
// ExtractResourcesRequest struct for ExtractResourcesRequest
type ExtractResourcesRequest struct {
Survey *Survey `json:"survey,omitempty"`
}
// NewExtractResourcesRequest instantiates a new ExtractResourcesRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewExtractResourcesRequest() *ExtractResourcesRequest {
this := ExtractResourcesRequest{}
return &this
}
// NewExtractResourcesRequestWithDefaults instantiates a new ExtractResourcesRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewExtractResourcesRequestWithDefaults() *ExtractResourcesRequest {
this := ExtractResourcesRequest{}
return &this
}
// GetSurvey returns the Survey field value if set, zero value otherwise.
func (o *ExtractResourcesRequest) GetSurvey() Survey {
if o == nil || IsNil(o.Survey) {
var ret Survey
return ret
}
return *o.Survey
}
// GetSurveyOk returns a tuple with the Survey field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ExtractResourcesRequest) GetSurveyOk() (*Survey, bool) {
if o == nil || IsNil(o.Survey) {
return nil, false
}
return o.Survey, true
}
// HasSurvey returns a boolean if a field has been set.
func (o *ExtractResourcesRequest) HasSurvey() bool {
if o != nil && !IsNil(o.Survey) {
return true
}
return false
}
// SetSurvey gets a reference to the given Survey and assigns it to the Survey field.
func (o *ExtractResourcesRequest) SetSurvey(v Survey) {
o.Survey = &v
}
func (o ExtractResourcesRequest) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ExtractResourcesRequest) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Survey) {
toSerialize["survey"] = o.Survey
}
return toSerialize, nil
}
type NullableExtractResourcesRequest struct {
value *ExtractResourcesRequest
isSet bool
}
func (v NullableExtractResourcesRequest) Get() *ExtractResourcesRequest {
return v.value
}
func (v *NullableExtractResourcesRequest) Set(val *ExtractResourcesRequest) {
v.value = val
v.isSet = true
}
func (v NullableExtractResourcesRequest) IsSet() bool {
return v.isSet
}
func (v *NullableExtractResourcesRequest) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableExtractResourcesRequest(val *ExtractResourcesRequest) *NullableExtractResourcesRequest {
return &NullableExtractResourcesRequest{value: val, isSet: true}
}
func (v NullableExtractResourcesRequest) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableExtractResourcesRequest) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}