diff --git a/README.md b/README.md index 6f591d9b4..455493781 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,7 @@ This __C++ 14__ library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast. Even if our main use-case is __robotics__, you can use this library to build -__AI for games__, or to replace Finite State Machines in you application. +__AI for games__, or to replace Finite State Machines in your application. There are few features that make __BehaviorTree.CPP__ unique, when compared to other implementations: @@ -26,7 +26,7 @@ There are few features that make __BehaviorTree.CPP__ unique, when compared to o - Trees are defined using a Domain Specific Scripting __scripting language__ (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are _not_ hard-coded. -- You can staticaly link your custom TreeNodes or convert them into __plugins__ +- You can statically link your custom TreeNodes or convert them into __plugins__ which can be loaded at run-time. - It provides a type-safe and flexible mechanism to do __Dataflow__ between