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1 | 1 | generated-creature-renamer |
2 | 2 | ========================== |
3 | | -Automatically renames generated creatures, such as forgotten beasts, titans, |
4 | | -etc, to have raw token names that match the description given in-game. |
| 3 | +Tags: |
| 4 | +:dfhack-keybind:`list-generated` |
| 5 | +:dfhack-keybind:`save-generated-raws` |
5 | 6 |
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6 | | -The ``list-generated`` command can be used to list the token names of all |
7 | | -generated creatures in a given save, with an optional ``detailed`` argument |
8 | | -to show the accompanying description. |
| 7 | +Automatically renames generated creatures. Now, forgotten beasts, titans, |
| 8 | +necromancer experiments, etc. will have raw token names that match the |
| 9 | +description given in-game instead of unreadable generated strings. |
9 | 10 |
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10 | | -The ``save-generated-raws`` command will save a sample creature graphics file in |
11 | | -the Dwarf Fortress root directory, to use as a start for making a graphics set |
12 | | -for generated creatures using the new names that they get with this plugin. |
| 11 | +Usage: |
13 | 12 |
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14 | | -The new names are saved with the save, and the plugin, when enabled, only runs once |
15 | | -per save, unless there's an update. |
| 13 | +``enable generated-creature-renamer`` |
| 14 | + Rename generated creatures when a world is loaded. |
| 15 | +``list-generated [detailed]`` |
| 16 | + List the token names of all generated creatures in the loaded save. If |
| 17 | + ``detailed`` is specified, then also show the accompanying description. |
| 18 | +``save-generated-raws`` |
| 19 | + Save a sample creature graphics file in the Dwarf Fortress root directory to |
| 20 | + use as a start for making a graphics set for generated creatures using the |
| 21 | + new names that they get with this plugin. |
| 22 | + |
| 23 | +The new names are saved with the world. |
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