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base repository: Shenzhen-Robotics-Alliance/maple-sim
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head repository: EaganRobotics/maple-sim
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  • 19 commits
  • 174 files changed
  • 3 contributors

Commits on Nov 28, 2025

  1. Adds a center of mass parameter and dynamically applies gravity to mo…

    …dules based on acceleration and center of mass
    AGPapa committed Nov 28, 2025
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Commits on Dec 25, 2025

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  2. format

    me-it-is committed Dec 25, 2025
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Commits on Jan 13, 2026

  1. try it out?

    reecelikesramen committed Jan 13, 2026
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  2. bump?

    reecelikesramen committed Jan 13, 2026
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  3. update

    reecelikesramen committed Jan 13, 2026
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  4. bump

    reecelikesramen committed Jan 13, 2026
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  8. bump 0.3.16

    reecelikesramen committed Jan 13, 2026
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Commits on Jan 14, 2026

  1. Feature/api improvements (#1)

    * API improvements
    - shooter simulation addition
    - shooter & intake simulation use more ergonomic builder API
    - SimulationContext helps reduce spaghetti gluing simulation code into IO abstractions style codebase
    - GameSpecificMessage data for rebuilt arena
    - Mk5i swerve and molded spike tread COTS
    
    * v0.4.0 new api and rebuilt
    
    * game piece manager refactor
    
    * gamepiece manager owns the game pieces for real now
    reecelikesramen authored Jan 14, 2026
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Commits on Mar 11, 2026

  1. Feature/3d physics (#2)

    * reasonably successful 3D sim using libbulletjme
    
    * fixed swerve sim drift in 3D, added mesh loader for custom collision meshes, added hub mesh
    
    * 3D field in a pretty good state
    
    * threaded physics working!
    
    * thread & non-threaded physics working consistently. thread physics takes ~20ms off of user code with 436 simulated fuel
    
    * Testing revealed stability/consistency issues, switched to dt from wpilib code
    
    * Jolt physics backend working. Still needs some work but it's getting there. Threaded is a bit of a pain but same thread works.
    
    * changed collision map to V-HACD run on block cad field modle, simpler higher fidelity.
    - also added outpost model but not incorporated yet
    - soft body physics option for fuel, working quite well
    - regular swerve sim has improved a lot
    - added more config options to swerve relevant for 3D
    
    * improvement in threaded Jolt physics. everything should be ready for use.
    reecelikesramen authored Mar 11, 2026
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Commits on Mar 13, 2026

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