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base repository: Shenzhen-Robotics-Alliance/maple-sim
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head repository: EaganRobotics/maple-sim
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- 19 commits
- 174 files changed
- 3 contributors
Commits on Nov 28, 2025
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Adds a center of mass parameter and dynamically applies gravity to mo…
…dules based on acceleration and center of mass
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Commits on Dec 25, 2025
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Commits on Jan 13, 2026
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Add REBUILT arena collision and FUEL game piece. make REBUILT arena d…
…efault for getInstance
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Commits on Jan 14, 2026
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* API improvements - shooter simulation addition - shooter & intake simulation use more ergonomic builder API - SimulationContext helps reduce spaghetti gluing simulation code into IO abstractions style codebase - GameSpecificMessage data for rebuilt arena - Mk5i swerve and molded spike tread COTS * v0.4.0 new api and rebuilt * game piece manager refactor * gamepiece manager owns the game pieces for real now
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Commits on Mar 11, 2026
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* reasonably successful 3D sim using libbulletjme * fixed swerve sim drift in 3D, added mesh loader for custom collision meshes, added hub mesh * 3D field in a pretty good state * threaded physics working! * thread & non-threaded physics working consistently. thread physics takes ~20ms off of user code with 436 simulated fuel * Testing revealed stability/consistency issues, switched to dt from wpilib code * Jolt physics backend working. Still needs some work but it's getting there. Threaded is a bit of a pain but same thread works. * changed collision map to V-HACD run on block cad field modle, simpler higher fidelity. - also added outpost model but not incorporated yet - soft body physics option for fuel, working quite well - regular swerve sim has improved a lot - added more config options to swerve relevant for 3D * improvement in threaded Jolt physics. everything should be ready for use.
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Commits on Mar 13, 2026
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