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@favreau favreau commented Feb 2, 2017

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This was referenced Feb 2, 2017
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+1

the network representation into a OpenGL ready lookup table for creating a
texture.
- Represent extra material properties such as light emission, color contribution
and specular color.
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no more specular color

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Well, nobody was really convinced, so I removed it. I am OK to adding it back, no opinion there. We can always add it later if any of the renderers needs/wants it.

Each lookup table can have a variable number of values.

### Messages
A color maps cannot be partially updated, the message always describes the
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As, not A?

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Nope, A is fine.

@chevtche
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chevtche commented Feb 2, 2017

+2

@favreau favreau force-pushed the master branch 2 times, most recently from f0a5490 to 6579c96 Compare February 2, 2017 12:36
@rdumusc rdumusc removed their request for review February 2, 2017 12:55
@favreau favreau merged commit 981b1bb into HBPVIS:master Feb 3, 2017
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3 participants