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SteamToNET.cs
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93 lines (83 loc) · 3.83 KB
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using Steam4NET;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace SteamTool.Steam4NET.Test
{
public class SteamToNET
{
private ISteam006 _steam006;
private IClientUser _clientUser;
private ISteamApps001 _steamApps001;
private ISteamApps003 _steamApps003;
private IClientEngine _clientEngine;
private ISteamUser016 _steamUser016;
private IClientFriends _clientFriends;
private ISteamClient012 _steamClient012;
private ISteamFriends002 _steamFriends002;
private int _user;
private int _pipe;
public ISteam006 Steam006 { get => _steam006; set => _steam006 = value; }
public IClientUser ClientUser { get => _clientUser; set => _clientUser = value; }
public ISteamApps001 SteamApps001 { get => _steamApps001; set => _steamApps001 = value; }
public ISteamApps003 SteamApps003 { get => _steamApps003; set => _steamApps003 = value; }
public IClientEngine ClientEngine { get => _clientEngine; set => _clientEngine = value; }
public ISteamUser016 SteamUser016 { get => _steamUser016; set => _steamUser016 = value; }
public IClientFriends ClientFriends { get => _clientFriends; set => _clientFriends = value; }
public ISteamClient012 SteamClient012 { get => _steamClient012; set => _steamClient012 = value; }
public ISteamFriends002 SteamFriends002 { get => _steamFriends002; set => _steamFriends002 = value; }
public int User { get => _user; set => _user = value; }
public int Pipe { get => _pipe; set => _pipe = value; }
public void ConnectToSteam()
{
TSteamError steamError = new TSteamError();
if (!Steamworks.Load(true))
{
Console.WriteLine("Steamworks加载失败");
return;
}
if (Path.GetFullPath(AppDomain.CurrentDomain.BaseDirectory) == Steamworks.GetInstallPath())
{
Console.WriteLine("您不允许从Steam目录文件夹中运行此应用程序");
return;
}
Steam006 = Steamworks.CreateSteamInterface<ISteam006>();
if (Steam006.Startup(0, ref steamError) == 0)
{
Console.WriteLine("ISteam006无法启动,它返回0。");
return;
}
SteamClient012 = Steamworks.CreateInterface<ISteamClient012>();
ClientEngine = Steamworks.CreateInterface<IClientEngine>();
if (SteamClient012 == null)
{
Console.WriteLine("ISteamClient012为空。无法创建接口。");
return;
}
if (ClientEngine == null)
{
Console.WriteLine("IClientEngine为空。无法创建接口。");
return;
}
Pipe = SteamClient012.CreateSteamPipe();
if (Pipe == 0)
{
Console.WriteLine("ISteamClient012未能建立与Steam的管道连接。");
return;
}
User = SteamClient012.ConnectToGlobalUser(Pipe);
if (User == 0 || User == -1)
{
Console.WriteLine($"ISteamClient012未能连接到全局用户。Value: {User}");
return;
}
SteamUser016 = SteamClient012.GetISteamUser<ISteamUser016>(User, Pipe);
ClientUser = ClientEngine.GetIClientUser<IClientUser>(User, Pipe);
ClientFriends = ClientEngine.GetIClientFriends<IClientFriends>(User, Pipe);
SteamApps001 = SteamClient012.GetISteamApps<ISteamApps001>(User, Pipe);
SteamApps003 = SteamClient012.GetISteamApps<ISteamApps003>(User, Pipe);
SteamFriends002 = SteamClient012.GetISteamFriends<ISteamFriends002>(User, Pipe);
}
}
}