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313 | 313 |
|
314 | 314 | ## 图形处理库
|
315 | 315 |
|
316 |
| -* 计算机图形程序接口 | Graphics API: <https://www.jianshu.com/p/3ab72184a906> |
317 |
| - |
318 |
| -* Vulkan: <https://www.khronos.org/vulkan/> |
319 |
| -* Vulkan Graphics API: <https://developer.android.google.cn/ndk/guides/graphics> |
320 |
| -* Vulkan 设置: <https://developer.android.google.cn/ndk/guides/graphics/getting-started> |
321 |
| - |
322 |
| -* ANGLE: <https://github.com/google/angle> |
| 316 | +## OpenGL |
323 | 317 |
|
324 | 318 | * OpenGL: <https://www.opengl.org/>
|
325 | 319 | * OpenGL Wiki: <http://khronos.org/opengl/wiki>
|
326 | 320 | * docs.GL: <http://docs.gl/#>
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327 | 321 |
|
328 | 322 | * LearnOpenGL: <https://learnopengl-cn.github.io/>
|
329 |
| -* OpenGL: <http://songho.ca/opengl/index.html> |
330 |
| - |
331 |
| -* Rajawali: <https://github.com/Rajawali/Rajawali> |
332 |
| -* Basic Rajawali3D Tutorial for Android: <http://www.clintonmedbery.com/basic-rajawali3d-tutorial-for-android/> |
| 323 | +* OpenGL(很多文章的参考文献): <http://songho.ca/opengl/index.html> |
| 324 | +* Learn WebGL: <http://learnwebgl.brown37.net/> |
333 | 325 |
|
334 |
| -* 方海龙的书馆(图形学):<http://www.360doc.com/userhome.aspx?userid=19175681&cid=13> |
| 326 | +* OpenGL 3D渲染技术:坐标系及矩阵变换: <https://juejin.im/post/6844903862973759496> |
| 327 | +* OpenGL顶点坐标与纹理坐标: <https://www.jianshu.com/p/355137fa2817> |
| 328 | +* 投影矩阵的推导(Deriving Projection Matrices): <https://blog.csdn.net/zhanghua1816/article/details/23121735> |
| 329 | +* Android OpenGL ES从白痴到入门(四):离屏渲染(Pbuffer): <https://www.jianshu.com/p/8793f0fbd1e6> |
| 330 | +* OpenGL入门: <https://juejin.im/post/5dee8814e51d4557e87fc6be> |
335 | 331 | * OpenGL学习脚印: <https://blog.csdn.net/ziyuanxiazai123/category_2107037.html>
|
336 | 332 | * OpenGL ES: <https://blog.csdn.net/gongxiaoou/category_8847081.html>
|
337 |
| -* OpenGL入门: <https://juejin.im/post/5dee8814e51d4557e87fc6be> |
338 | 333 |
|
339 | 334 | * 为什么opengl中,gl_Position是vec4类型的?不是应该是vec3吗,多出来的那个是什么呀: <https://zhidao.baidu.com/question/1817876033322344268.html>
|
340 | 335 | * Is OpenGL coordinate system left-handed or right-handed? <https://stackoverflow.com/questions/4124041/is-opengl-coordinate-system-left-handed-or-right-handed/12336360#12336360>
|
|
343 | 338 | * Non power of two textures in iOS <https://stackoverflow.com/questions/11069441/non-power-of-two-textures-in-ios>
|
344 | 339 | * difference of freeglut vs glew? <https://stackoverflow.com/questions/15613978/difference-of-freeglut-vs-glew>
|
345 | 340 |
|
| 341 | +### 其他图形处理库 |
| 342 | + |
| 343 | +* 计算机图形程序接口 | Graphics API: <https://www.jianshu.com/p/3ab72184a906> |
| 344 | + |
| 345 | +* Vulkan: <https://www.khronos.org/vulkan/> |
| 346 | +* Vulkan Graphics API: <https://developer.android.google.cn/ndk/guides/graphics> |
| 347 | +* Vulkan 设置: <https://developer.android.google.cn/ndk/guides/graphics/getting-started> |
| 348 | + |
| 349 | +* ANGLE: <https://github.com/google/angle> |
| 350 | + |
| 351 | +* Rajawali: <https://github.com/Rajawali/Rajawali> |
| 352 | +* Basic Rajawali3D Tutorial for Android: <http://www.clintonmedbery.com/basic-rajawali3d-tutorial-for-android/> |
| 353 | + |
346 | 354 | ## Jack
|
347 | 355 |
|
348 | 356 | * Android 新一代编译 toolchain Jack & Jill 简介: <https://yq.aliyun.com/articles/40811>
|
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