hello !
this would allow easily adding animations when using the Children component (and so children![] macro)
use case:
let bundle = (..., Children::spawn_with(|mut p| {
p.animation() // impl on RelatedSpawner
p.spawn_empty() // animator as child, using EntityWorldMut impl that this spawn_empty return
});
and what about directly a component that insert the animation ? instead of using entity commands