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06_Texture_mapping/01_Image_view_and_sampler.md
@@ -256,7 +256,7 @@ samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
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If a comparison function is enabled, then texels will first be compared to a
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value, and the result of that comparison is used in filtering operations. This
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-is mainly used for [percentage-closer filtering](http://developer.nvidia.com/GPUGems/gpugems_ch11.html)
+is mainly used for [percentage-closer filtering](https://developer.nvidia.com/gpugems/GPUGems/gpugems_ch11.html)
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on shadow maps. We'll look at this in a future chapter.
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```c++
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