Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Commit 087de56

Browse files
committed
Fix percentage-closer soft shadow link
1 parent 0b59307 commit 087de56

1 file changed

Lines changed: 1 addition & 1 deletion

File tree

06_Texture_mapping/01_Image_view_and_sampler.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -256,7 +256,7 @@ samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
256256

257257
If a comparison function is enabled, then texels will first be compared to a
258258
value, and the result of that comparison is used in filtering operations. This
259-
is mainly used for [percentage-closer filtering](http://developer.nvidia.com/GPUGems/gpugems_ch11.html)
259+
is mainly used for [percentage-closer filtering](https://developer.nvidia.com/gpugems/GPUGems/gpugems_ch11.html)
260260
on shadow maps. We'll look at this in a future chapter.
261261

262262
```c++

0 commit comments

Comments
 (0)