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@@ -48,7 +48,7 @@ for a great introduction of computer graphics concepts. Some other great compute
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You can use C instead of C++ if you want, but you will have to use a different
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linear algebra library and you will be on your own in terms of code structuring.
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We will use C++ features like classes and RAII to organize logic and resource
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lifetimes. There is also an [alternative version](https://github.com/bwasty/vulkan-tutorial-rs) of this tutorial available for Rust developers.
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lifetimes. There are also two alternative versions of this tutorial available for Rust developers: [Vulkano based](https://github.com/bwasty/vulkan-tutorial-rs), [Vulkanalia based](https://kylemayes.github.io/vulkanalia).
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To make it easier to follow along for developers using other programming languages, and to get some experience with the base API we'll be using the original C API to work with Vulkan. If you are using C++, however, you may prefer using the newer [Vulkan-Hpp](https://github.com/KhronosGroup/Vulkan-Hpp) bindings that abstract some of the dirty work and help prevent certain classes of errors.
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