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07_Depth_buffering.md
@@ -362,7 +362,7 @@ ready for usage as depth attachment when it needs to be.
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## Render pass
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We're now going to modify `createRenderPass` to include a depth attachment.
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-First specify the `VkAttachementDescription`:
+First specify the `VkAttachmentDescription`:
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```c++
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VkAttachmentDescription depthAttachment = {};
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