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Small change in the text that introduces swap chains, maybe not the best but avoids the weird <<images to render to that>> which confused me quite a bit
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In this chapter we will look at the infrastructure that gives you images to
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render to that can be presented to the screen afterwards. This infrastructure is
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In this chapter we will look at the infrastructure that gives you the images you can either render to or that can be presented to the screen, generally after being drawn. This infrastructure is
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known as the *swap chain* and must be created explicitly in Vulkan. The swap
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chain is essentially a queue of images that are waiting to be presented to the
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screen. Our application will acquire such an image to draw to it, and then
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