@@ -54,11 +54,11 @@ An instance is created by describing your application and any API extensions you
5454will be using. After creating the instance, you can query for Vulkan supported
5555hardware and select one or more ` VkPhysicalDevice ` s to use for operations. You
5656can query for properties like VRAM size and device capabilities to select
57- desired devices, for example to prefer using dedicated graphics cards.
57+ desired devices, for example to prefer using dedicated graphics cards.
5858
5959### Step 2 - Logical device and queue families
6060
61- After selecting the right hardware device to use, you need to create a VkDevice
61+ After selecting the right hardware device to use, you need to create a VkDevice
6262(logical device), where you describe more specifically which
6363VkPhysicalDeviceFeatures you will be using, like multi viewport rendering and
646464 bit floats. You also need to specify which queue families you would like to
@@ -79,8 +79,8 @@ window to present rendered images to. Windows can be created with the native
7979platform APIs or libraries like [ GLFW] ( http://www.glfw.org/ ) and [ SDL] ( https://www.libsdl.org/ ) .
8080We will be using GLFW in this tutorial, but more about that in the next chapter.
8181
82- We need two more components to actually render to a window: a window surface
83- (VkSurfaceKHR) and a swap chain (VkSwapChainKHR ). Note the ` KHR ` postfix, which
82+ We need two more components to actually render to a window: a window surface
83+ (VkSurfaceKHR) and a swap chain (VkSwapchainKHR ). Note the ` KHR ` postfix, which
8484means that these objects are part of a Vulkan extension. The Vulkan API itself
8585is completely platform agnostic, which is why we need to use the standardized
8686WSI (Window System Interface) extension to interact with the window manager. The
@@ -274,4 +274,4 @@ are so extensive, it can actually be a lot easier to find out why your screen is
274274black compared to OpenGL and Direct3D!
275275
276276There's only one more step before we'll start writing code and that's [ setting
277- up the development environment] ( !Development_environment ) .
277+ up the development environment] ( !Development_environment ) .
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