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fixing some little mistakes
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02_Development_environment.md

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@@ -500,11 +500,11 @@ The SDK can be downloaded from [the LunarG website](https://vulkan.lunarg.com/)
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![](/images/vulkan_sdk_download_buttons.png)
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The SDK version for MacOS internally uses [MoltenVK](https://moltengl.com/). There is no native support for Vulkan on MacOS, so what MoltenVK does is actually act as a layer that translate Vulkan API calls to Apple's Metal graphics framework. With this you can take advantage of debugging and performance benefits of Apple's Metal framework.
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The SDK version for MacOS internally uses [MoltenVK](https://moltengl.com/). There is no native support for Vulkan on MacOS, so what MoltenVK does is actually act as a layer that translates Vulkan API calls to Apple's Metal graphics framework. With this you can take advantage of debugging and performance benefits of Apple's Metal framework.
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After downloading it, simply extract the contents to a folder of your choice (keep in mind you will need to reference it when creating your projects on Xcode). Inside the extracted folder, in the `Applications` folder you should have some executable files that will run a few demos using the SDK. Run the `cube` executable and you will see the following:
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[](/images/cube_demo_mac.png)
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![](/images/cube_demo_mac.png)
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### GLFW
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Xcode should already be showing some errors such as libraries it cannot find. We will now start configuring the project to get rid of those errors. On the *Project Navigator* panel select your project. Open the *Build Settings* tab and then:
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* Find the **Header Search Paths** field and add a link to `/usr/local/include` (this is where Homebrew install headers, so the glm and glfw3 header files should be there) and a link to `vulkansdk/macOS/include` for the Vulkan headers.
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* Find the **Header Search Paths** field and add a link to `/usr/local/include` (this is where Homebrew installs headers, so the glm and glfw3 header files should be there) and a link to `vulkansdk/macOS/include` for the Vulkan headers.
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* Find the **Library Search Paths** field and add a link to `/usr/local/lib` (again, this is where Homebrew install libraries, so the glm and glfw3 lib files should be there) and a link to `vulkansdk/macOS/lib`.
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It should look like so (obviously, paths will be different depending on where you placed on your files):

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