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Mention the ability to render directly to the display on some platforms (fixes #124)
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01_Overview.md

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@@ -100,6 +100,8 @@ finished images to the screen depends on the present mode. Common present modes
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are double buffering (vsync) and triple buffering. We'll look into these in the
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swap chain creation chapter.
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Some platforms allow you to render directly to a display without interacting with any window manager through the `VK_KHR_display` and `VK_KHR_display_swapchain` extensions. These allow you to create a surface that represents the entire screen and could be used to implement your own window manager, for example.
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### Step 4 - Image views and framebuffers
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To draw to an image acquired from the swap chain, we have to wrap it into a

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