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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -204,7 +204,7 @@ imageInfo.mipLevels = 1;
204204imageInfo.arrayLayers = 1 ;
205205```
206206
207- The image type, specified in the ` imageType ` field, tells Vulkan with that kind
207+ The image type, specified in the ` imageType ` field, tells Vulkan with what kind
208208of coordinate system the texels in the image are going to be addressed. It is
209209possible to create 1D, 2D and 3D images. One dimensional images can be used to
210210store an array of data or gradient, two dimensional images are mainly used for
@@ -721,4 +721,4 @@ the graphics pipeline. We'll work on that in the next chapter.
721721
722722[ C++ code] ( /code/texture_image.cpp ) /
723723[ Vertex shader] ( /code/shader_ubo.vert ) /
724- [ Fragment shader] ( /code/shader_ubo.frag )
724+ [ Fragment shader] ( /code/shader_ubo.frag )
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