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Merge pull request #46 from AdenFlorian/patch-1
Fix word in images chapter
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06_Texture_mapping/00_Images.md

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@@ -204,7 +204,7 @@ imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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```
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The image type, specified in the `imageType` field, tells Vulkan with that kind
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The image type, specified in the `imageType` field, tells Vulkan with what kind
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of coordinate system the texels in the image are going to be addressed. It is
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possible to create 1D, 2D and 3D images. One dimensional images can be used to
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store an array of data or gradient, two dimensional images are mainly used for
@@ -721,4 +721,4 @@ the graphics pipeline. We'll work on that in the next chapter.
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[C++ code](/code/texture_image.cpp) /
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[Vertex shader](/code/shader_ubo.vert) /
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[Fragment shader](/code/shader_ubo.frag)
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[Fragment shader](/code/shader_ubo.frag)

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