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Proceed through the installation and pay attention to the install location of
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the SDK. The first thing we'll do is verify that your graphics card and driver
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properly support Vulkan. Go to the directory where you installed the SDK, open
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the `Bin` directory and run the `cube.exe` demo. You should see the following:
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the `Bin` directory and run the `vkcube.exe` demo. You should see the following:
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@@ -484,7 +484,7 @@ The SDK can be downloaded from [the LunarG website](https://vulkan.lunarg.com/)
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The SDK version for MacOS internally uses [MoltenVK](https://moltengl.com/). There is no native support for Vulkan on MacOS, so what MoltenVK does is actually act as a layer that translates Vulkan API calls to Apple's Metal graphics framework. With this you can take advantage of debugging and performance benefits of Apple's Metal framework.
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After downloading it, simply extract the contents to a folder of your choice (keep in mind you will need to reference it when creating your projects on Xcode). Inside the extracted folder, in the `Applications` folder you should have some executable files that will run a few demos using the SDK. Run the `cube` executable and you will see the following:
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After downloading it, simply extract the contents to a folder of your choice (keep in mind you will need to reference it when creating your projects on Xcode). Inside the extracted folder, in the `Applications` folder you should have some executable files that will run a few demos using the SDK. Run the `vkcube` executable and you will see the following:
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