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05_Uniform_buffers/01_Descriptor_pool_and_sets.md
@@ -208,7 +208,7 @@ visible. The problem is that because of the Y-flip we did in the projection
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matrix, the vertices are now being drawn in clockwise order instead of
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counter-clockwise order. This causes backface culling to kick in and prevents
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any geometry from being drawn. Go to the `createGraphicsPipeline` function and
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-modify the `cullFace` in `VkPipelineRasterizationStateCreateInfo` to correct
+modify the `frontFace` in `VkPipelineRasterizationStateCreateInfo` to correct
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this:
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```c++
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