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09_Generating_Mipmaps.md
@@ -96,7 +96,7 @@ Like other image operations, `vkCmdBlitImage` depends on the layout of the image
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```
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This will leave each level of the texture image in `VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL`.
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-We're now going to write the function generates the mip maps:
+We're now going to write the function that generates the mip maps:
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```c++
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void generateMipmaps(int32_t texWidth, int32_t texHeight) {
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