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Fix typo
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en/05_Uniform_buffers/01_Descriptor_pool_and_sets.md

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@@ -235,7 +235,7 @@ as its name implies.
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## Using descriptor sets
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We now need to update the `createCommandBuffers` function to actually bind the
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right descriptor set for each swap chain image to the descriptors in the shader with `cmdBindDescriptorSets`. This needs to be done before the `vkCmdDrawIndexed` call:
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right descriptor set for each swap chain image to the descriptors in the shader with `vkCmdBindDescriptorSets`. This needs to be done before the `vkCmdDrawIndexed` call:
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```c++
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vkCmdBindDescriptorSets(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets[i], 0, nullptr);

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