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en/07_Depth_buffering.md
@@ -500,9 +500,7 @@ depthStencil.depthWriteEnable = VK_TRUE;
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The `depthTestEnable` field specifies if the depth of new fragments should be
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compared to the depth buffer to see if they should be discarded. The
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`depthWriteEnable` field specifies if the new depth of fragments that pass the
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-depth test should actually be written to the depth buffer. This is useful for
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-drawing transparent objects. They should be compared to the previously rendered
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-opaque objects, but not cause further away transparent objects to not be drawn.
+depth test should actually be written to the depth buffer.
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```c++
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depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
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