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07_Depth_buffering.md
@@ -475,6 +475,8 @@ lies at the far view plane and `0.0` at the near view plane. The initial value
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at each point in the depth buffer should be the furthest possible depth, which
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is `1.0`.
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+Note that the order of `clearValues` should be identical to the order of your attachments.
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## Depth and stencil state
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The depth attachment is ready to be used now, but depth testing still needs to
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