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Fix dabbled typo
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03_Drawing_a_triangle/02_Graphics_pipeline_basics/01_Shader_modules.md

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@@ -62,7 +62,7 @@ like the following:
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![](/images/normalized_device_coordinates.svg)
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You should already be familiar with these if you have dabbed in computer
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You should already be familiar with these if you have dabbled in computer
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graphics before. If you have used OpenGL before, then you'll notice that the
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sign of the Y coordinates is now flipped. The Z coordinate now uses the same
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range as it does in Direct3D, from 0 to 1.

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