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Fix command queues/buffers mistake in overview chapter
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01_Overview.md

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@@ -167,7 +167,7 @@ command buffer again every frame, which is not as efficient.
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Now that the drawing commands have been wrapped into a command buffer, the main
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loop is quite straightforward. We first acquire an image from the swap chain
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with vkAcquireNextImageKHR. We can then select the appropriate command queue
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with vkAcquireNextImageKHR. We can then select the appropriate command buffer
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for that image and execute it with vkQueueSubmit. Finally, we return the image
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to the swap chain for presentation to the screen with vkQueuePresentKHR.
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