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Add spec release info from GDC talk final slide
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@@ -84,10 +84,12 @@ <h2>Intermediate bytecode for shaders</h2>
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<h1>API</h1>
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Not much is known about the API yet, but the blog post linked above
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offers some insight. API calls have the <code>vk</code> prefix and
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functions take the state that they will change as their first
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parameter.
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The official specification isn't going to be released until later
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this year, but some details can be gathered from various sources.
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The blog post linked above offers some insight. API calls have the
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<code>vk</code> prefix and functions take the state that they will
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change as their first parameter.
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<pre>
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vkCmdBindDescriptorSet(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, textureDescriptorSet[0], 0);

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