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00_Introduction.md
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This tutorial will not assume knowledge of OpenGL or Direct3D concepts, but it
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does require you to know the basics of 3D computer graphics. It will not explain
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-the math behind perspective projection, for example. See [this online book](http://opengl.datenwolf.net/gltut/html/index.html)
+the math behind perspective projection, for example. See [this online book](https://paroj.github.io/gltut/)
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for a great introduction of computer graphics concepts.
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You can use C instead of C++ if you want, but you will have to use a different
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