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Added small clarification.
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10_Multisampling.md

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@@ -93,7 +93,7 @@ std::vector<VkImageView> depthMsaaImagesView;
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We will now create a multisampled color buffer. Add a `createColorResources` function and note that we're using `msaaSamples` here as a function parameter to `createImage`. We're also using only one mip level, since this is enforced by the Vulkan specification in case of images with more than one sample per pixel:
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We will now create a multisampled color buffer. Same as in case of non-multisampled image, we'll be dealing with dedicated resources for each swapchain image. Add a `createColorResources` function and note that we're using `msaaSamples` here as a function parameter to `createImage`. We're also using only one mip level, since this is enforced by the Vulkan specification in case of images with more than one sample per pixel:
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```c++
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void createColorResources() {

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