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06_Texture_mapping/01_Image_view_and_sampler.md

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@@ -229,7 +229,7 @@ There is no graphics hardware available today that will use more than 16
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samples, because the difference is negligible beyond that point.
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```c++
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samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK ;
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samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
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```
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The `borderColor` field specifies which color is returned when sampling beyond
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[C++ code](/code/sampler.cpp) /
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[Vertex shader](/code/shader_ubo.vert) /
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[Fragment shader](/code/shader_ubo.frag)
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[Fragment shader](/code/shader_ubo.frag)

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