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Merge pull request #128 from frguthmann/patch-1
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01_Overview.md

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@@ -131,7 +131,7 @@ driver also needs to know which render targets will be used in the pipeline,
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which we specify by referencing the render pass.
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One of the most distinctive features of Vulkan compared to existing APIs, is
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that almost all configuration of the graphics pipeline needs to be in advance.
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that almost all configuration of the graphics pipeline needs to be set in advance.
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That means that if you want to switch to a different shader or slightly
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change your vertex layout, then you need to entirely recreate the graphics
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pipeline. That means that you will have to create many VkPipeline objects in

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