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05_Uniform_buffers/01_Descriptor_pool_and_sets.md

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@@ -240,6 +240,6 @@ You can use this feature to put descriptors that vary per-object and descriptors
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that are shared into separate descriptor sets. In that case you avoid rebinding
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most of the descriptors across draw calls which is potentially more efficient.
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[C++ code](/code/descriptor_set.cpp) / /
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[Vertex shader](/code/shader_ubo.vert) / /
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[C++ code](/code/descriptor_set.cpp) /
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[Vertex shader](/code/shader_ubo.vert) /
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[Fragment shader](/code/shader_ubo.frag)

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