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en/03_Drawing_a_triangle/02_Graphics_pipeline_basics
fr/03_Dessiner_un_triangle/02_Pipeline_graphique_basique Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -236,8 +236,8 @@ We're now going to compile these into SPIR-V bytecode using the
236236Create a ` compile.bat ` file with the following contents:
237237
238238``` bash
239- C:/VulkanSDK/x.x.x.x/Bin32 /glslc.exe shader.vert -o vert.spv
240- C:/VulkanSDK/x.x.x.x/Bin32 /glslc.exe shader.frag -o frag.spv
239+ C:/VulkanSDK/x.x.x.x/Bin /glslc.exe shader.vert -o vert.spv
240+ C:/VulkanSDK/x.x.x.x/Bin /glslc.exe shader.frag -o frag.spv
241241pause
242242```
243243
Original file line number Diff line number Diff line change @@ -209,8 +209,8 @@ Nous allons maintenant compiler ces shaders en bytecode SPIR-V à l'aide du prog
209209Créez un fichier ` compile.bat ` et copiez ceci dedans :
210210
211211``` bash
212- C:/VulkanSDK/x.x.x.x/Bin32 /glslc.exe shader.vert -o vert.spv
213- C:/VulkanSDK/x.x.x.x/Bin32 /glslc.exe shader.frag -o frag.spv
212+ C:/VulkanSDK/x.x.x.x/Bin /glslc.exe shader.vert -o vert.spv
213+ C:/VulkanSDK/x.x.x.x/Bin /glslc.exe shader.frag -o frag.spv
214214pause
215215```
216216
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