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05_Uniform_buffers/00_Descriptor_layout_and_buffer.md
@@ -90,7 +90,7 @@ void main() {
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```
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Note that the order of the `uniform`, `in` and `out` declarations doesn't
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-matter. The `binding` directive is similar to the `layout` directive for
+matter. The `binding` directive is similar to the `location` directive for
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attributes. We're going to reference this binding in the descriptor layout. The
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line with `gl_Position` is changed to use the transformations to compute the
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final position in clip coordinates.
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