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Fix percentage-closer filtering link
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06_Texture_mapping/01_Image_view_and_sampler.md

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@@ -256,7 +256,7 @@ samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
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If a comparison function is enabled, then texels will first be compared to a
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value, and the result of that comparison is used in filtering operations. This
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is mainly used for [percentage-closer filtering](http://http.developer.nvidia.com/GPUGems/gpugems_ch11.html)
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is mainly used for [percentage-closer filtering](http://developer.nvidia.com/GPUGems/gpugems_ch11.html)
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on shadow maps. We'll look at this in a future chapter.
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```c++
@@ -354,4 +354,4 @@ to draw the texture onto the square.
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[C++ code](/code/sampler.cpp) /
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[Vertex shader](/code/shader_ubo.vert) /
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[Fragment shader](/code/shader_ubo.frag)
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[Fragment shader](/code/shader_ubo.frag)

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