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Copy file name to clipboardExpand all lines: 03_Drawing_a_triangle/00_Setup/02_Validation_layers.md
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@@ -342,7 +342,7 @@ window. You'll see that the following messages are printed to the command prompt
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>If you don't see any messages then [check your installation](https://vulkan.lunarg.com/doc/view/1.0.61.0/windows/getting_started.html#user-content-verify-the-installation).
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>If you don't see any messages then [check your installation](https://vulkan.lunarg.com/doc/view/1.1.106.0/windows/getting_started.html#user-content-verify-the-installation).
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Oops, it has already spotted a bug in our program! The
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`VkDebugUtilsMessengerEXT` object needs to be cleaned up with a call to
Copy file name to clipboardExpand all lines: 99_FAQ.md
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@@ -11,7 +11,7 @@ after your program exits. You can do this from Visual Studio by running your
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program with Ctrl-F5 instead of F5, and on Linux by executing your program from
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a terminal window. If there are still no messages and you are sure that
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validation layers are turned on, then you should ensure that your Vulkan SDK is
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correctly installed by following [these instructions](https://vulkan.lunarg.com/doc/sdk/1.0.61.0/windows/getting_started.html). Also ensure that your SDK version is at least 1.1.106.0 to support the `VK_LAYER_KHRONOS_validation` layer.
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correctly installed by following [these instructions](https://vulkan.lunarg.com/doc/view/1.1.106.0/windows/getting_started.html#user-content-verify-the-installation). Also ensure that your SDK version is at least 1.1.106.0 to support the `VK_LAYER_KHRONOS_validation` layer.
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***vkCreateSwapchainKHR triggers an error in SteamOverlayVulkanLayer64.dll**:
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This appears to be a compatibility problem in the Steam client beta. There are a
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