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Fixed typo in framebuffers chapter
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03_Drawing_a_triangle/03_Drawing/00_Framebuffers.md

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@@ -3,7 +3,7 @@ the render pass to expect a single framebuffer with the same format as the swap
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chain images, but we haven't actually created any yet.
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The attachments specified during render pass creation are bound by wrapping them
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into a `VkFramebufer` object. A framebuffer object references all of the
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into a `VkFramebuffer` object. A framebuffer object references all of the
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`VkImageView` objects that represent the attachments. In our case that will be
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only a single one: the color attachment. However, the image that we have to use
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as attachment depends on which image the swap chain returns when we retrieve one
@@ -89,4 +89,4 @@ We've now reached the milestone where we have all of the objects that are
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required for rendering. In the next chapter we're going to write the first
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actual drawing commands.
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[Full code listing](/code/framebuffers.cpp)
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[Full code listing](/code/framebuffers.cpp)

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