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Gleb Ezhov
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Added missing dot (#348)
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en/05_Uniform_buffers/00_Descriptor_layout_and_buffer.md

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@@ -233,7 +233,7 @@ We should have multiple buffers, because multiple frames may be in flight at the
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time and we don't want to update the buffer in preparation of the next frame while a
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previous one is still reading from it! Thus, we need to have as many uniform buffers
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as we have frames in flight, and write to a uniform buffer that is not currently
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being read by the GPU
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being read by the GPU.
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To that end, add new class members for `uniformBuffers`, and `uniformBuffersMemory`:
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