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09_Generating_Mipmaps.md

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@@ -80,7 +80,7 @@ transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_UN
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This will leave each level of the texture image in `VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL`.
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We're now going to write the function generates the mipmaps:
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We're now going to write the function that generates the mipmaps:
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```c++
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void generateMipmaps(VkImage image, int32_t texWidth, int32_t texHeight, uint32_t mipLevels) {

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