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Fix barrier access mask
1 parent 4e08a51 commit f32a534

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Lines changed: 2 additions & 2 deletions

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09_Generating_Mipmaps.md

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@@ -167,7 +167,7 @@ Now, we record the blit command. Note that `textureImage` is used for both the `
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```c++
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barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
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barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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vkCmdPipelineBarrier(commandBuffer,

code/28_mipmapping.cpp

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@@ -878,7 +878,7 @@ class HelloTriangleApplication {
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barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
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barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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vkCmdPipelineBarrier(commandBuffer,

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