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05_Uniform_buffers/00_Descriptor_layout_and_buffer.md
@@ -162,7 +162,7 @@ uboLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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```
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We also need to specify in which shader stages the descriptor is going to be
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-referenced. The `stageFlags` field can be a combination of `VkShaderStage` flags
+referenced. The `stageFlags` field can be a combination of `VkShaderStageFlagBits` values
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or the value `VK_SHADER_STAGE_ALL_GRAPHICS`. In our case, we're only referencing
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the descriptor from the vertex shader.
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