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Skeletal animation #131

@PanosK92

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@PanosK92

Skeletal animation involves implementing a system to animate characters and objects using a skeleton structure with bones and joints. This approach allows for more realistic and complex animations by moving and rotating parts of the skeleton, which in turn deforms the associated mesh, providing a lifelike representation of movement and flexibility.

FYI: The model importer (which uses Assimp) is already set up to read animation data.

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